Since the reasoning behind Carmeline's design isn't spoiler-driven like the rest of the cast, I thought it would be all right to share my griefs on designing her.
I think it hardly comes as a surprise that Carmeline is the hardest heroine I have ever designed. Of all my characters, she is the one I resketched many times until I was at least satisfied. That's not to say she has a complicated design, mind you - in actuality, it's the simplicity of it that made it so difficult to begin with.
Part of my struggles comes from the fact that her entire design was based on these two principles:
1.) Make her look generic.
2.) Make her distinguishable.
In most stories I've seen and read, princesses are always painted as these perfect and beautiful beings...but that makes them somewhat superficial as a person in my opinion. Just like the way Nomura designed Rinoa, I'm trying really hard
not to make Carmeline "beautiful", but "cute". Otherwise, I erase the sketch and start all over again lol. (I burden myself too much...)
Next, her distinctness. Indeed, I'm still having a hard trying to come up with a balance between those two...however, if everything about her looks generic, what could set Carmeline apart from, say, other brunette characters out there?
Adding quirks will surely help, which may or may not be true in her case (this will all depend on how well I can present her as a character in the end... /knock on wood), but the truth of the matter is that
people will judge the characters by their looks first. There's just no way around it.